#Warcraft 2 patch professional
This is fantastic news for the players who can only devote 30 minutes every other day (or less) to the game, the people who might've played WoW long ago but have since become parents or more busy with professional lives. If a monster is identified as being your level, you can probably take it on. But the number of barriers to keep you from going where you want to go, or super hard fights to grind up for, are severely reduced.
#Warcraft 2 patch zip
There are rare, extra-tough monsters wandering about, and as I pointed out above, there are still level gates to progress through - you can't just zip straight to fighting the Lich King at level 15.
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Once you're in a zone with quests and monsters scaled to your level, go forth and adventure - that's really all there is to it. Although that's slowly been changing over the past 14 years, level scaling is the biggest olive branch extended toward those who don't have the time or inclination to settle into a guild. Once upon a time, it was hard as hell to progress in World of Warcraft without friends or fellow adventurers passing by to cover your back. The game is more accessible for casual and solo players This is, after all, World of Warcraft, not Treelines of Warcraft. In short: you could just leave poor Timmy to fend off those undead by himself, but it also wouldn't hurt to actually see things through and be a hero.Īnd because level scaling means WoW is no longer about finding the shortest path between two points, you might even notice, as I did, that you start to take in the scenery a bit more. Those who want to skip every piece of quest dialogue and lore aren't hurt by the change, but more casual players - or those who want to know why things are the way they are - don't miss out. This means you can actually slow down and enjoy an area's story without hindering your progress. With level scaling, you no longer need to drop questlines mid-way through. The moment it was time to move from one zone to the next, you could simply zip into the sky and glide over. To that end, many players also saved up their gold (or just sent it to themselves from a more equipped character) so they could buy flying mounts as soon as possible. There wasn't huge incentive to stick around in the old zones - it was all about ‘how fast can I grind XP so I can get to the real game?’ If a person had just started playing WoW in 2017, for example, how much would they actually know about the lands they're adventuring in? Not much, I'd wager.
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Okay okay, World of Warcraft always had a story, but it wasn't until the last several expansions - Mists of Pandaria, Warlords of Draenor, and Legion - that narrative had really been pushed to the forefront. There's no more sighs of "Well, I guess I have to go to Outland now. Both Burning Crusade and Wrath of the Lich King scale from levels 60 to 80, while Cataclysm and Mists of Pandaria now scale from 80 to 90, so just pick your preferred expansion and have fun. The sensation is even more freeing once you get to expansion content.
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Or, on the flip side, I can stay in Westfall (or plenty of other regions) all the way up to level 60, never departing until I feel satisfied. I can skip Westfall and head north to Loch Modan. Yes, there were technically other options about where I could've gone, but such routes were so poorly optimized for gaining XP that they weren't worth the hassle.īut now, with few exceptions, I can go anywhere I want once I'm out of my starting area. Imagine the boredom - the dead-eyed, listless stare - as I mindlessly clicked through the same dialogue options, collected the same animal pelts, and killed the same ghosts every time I wanted to push my new character through the old content.